Under the Skin

Published VR medical training simulation for chemotherapy safety education on Meta Horizon Store.

Under the Skin

A VR Medical Training Simulation for Chemotherapy Safety

Role: Lead UX Designer & Developer
Duration: 9 Months (2020-2021)
Platform: Meta Quest (1, 2, 3), originally Oculus Go
Status: Published on Meta Horizon Store
Client: University of Michigan School of Nursing
Team Size: 2 Developers + Learning Experience Designer + Nursing Faculty

Meta Horizon Store Link

Project Overview

Under the Skin is a published VR medical training simulation designed to educate nursing students and healthcare providers on the critical dangers of vesicant chemotherapy extravasation and evidence-based treatment protocols. The experience combines interactive patient scenarios with multi-scale visualization, from bedside care to cellular-level biological processes, creating an immersive learning environment impossible to replicate in traditional classroom settings.

Developed in collaboration with University of Michigan School of Nursing faculty, this simulation is used in residential nursing education and has been showcased at multiple national nursing conferences.

My Role & Contributions

UX/UI Leadership

  • Led complete UX design process from initial concept through storyboarding, prototyping, and final implementation

  • Designed intuitive spatial UI optimized for VR interaction, balancing educational content with usability

  • Created onboarding system with contextual, just-in-time instructions minimizing cognitive load

  • Developed clear visual hierarchy and way-finding for complex multi-level simulation structure

  • Collaborated with learning experience designer to translate educational objectives into engaging interactions

Technical Development

  • Architected game systems in Unreal Engine 4.27 using Blueprints for interactive patient scenarios

  • Implemented two complete patient scenarios (peripheral IV and chest port administration)

  • Developed three-tier simulation structure: patient interaction → macro observation → cellular visualization

  • Created responsive interaction systems for medical procedures (PPE donning, IV checks, patient assessment)

  • Built scalable level architecture supporting multi-scenario expansion

3D Art & Environment Design

  • Designed and built hospital environments optimized for VR performance and spatial presence

  • Textured 3D assets including medical equipment, hospital rooms, and patient avatars

  • Developed UV mapping and texture workflows for realistic medical environments

  • Animated patient characters in Blender and Maya

  • Optimized 3D assets for smooth performance on mobile VR hardware (Oculus Go and Meta Quest)

Project Management & Deployment

  • Managed full product lifecycle: concept, design, prototype, development, testing, deployment, post-launch support

  • Coordinated agile-ish development using 2-week sprints with cross-functional team

  • Navigated COVID-19 constraints, adapting user testing plans to prioritize faculty feedback

  • Published application to Meta Horizon Store, managing submission requirements and approval process

  • Maintained ongoing post-launch updates addressing platform changes and Meta store standards

Cross-Functional Collaboration

  • Partnered closely with School of Nursing faculty to ensure medical accuracy and educational efficacy

  • Translated complex medical concepts into intuitive visual and interactive experiences

  • Facilitated feedback sessions and iteratively refined design based on subject matter expert input

  • Coordinated with learning experience designer to develop patient scripts and educational narratives

Technical Implementation

Core Technologies:

  • Game Engine: Unreal Engine 4.27

  • Scripting: Blueprints visual scripting

  • 3D Modeling & Animation: Blender, Maya

  • Platform: Meta Quest (1, 2, 3), backward compatible with Oculus Go

Key Technical Features:

  • Multi-Scale Visualization: Seamless transitions from macro (patient bedside) to micro (cellular) perspectives

  • Interactive Medical Procedures: Physics-based interactions for PPE, IV administration, patient assessment

  • Educational Progression System: Three-tier learning structure guiding users through escalating complexity

  • Spatial UI Design: Context-sensitive interfaces that respect VR ergonomics and minimize motion sickness

  • Performance Optimization: Maintained 72fps on mobile VR hardware through efficient asset management

  • Cross-Platform Compatibility: Adapted from Oculus Go to modern Quest platform ecosystem

Development Challenges Solved:

  • Remote Development: Successfully completed project during COVID-19 with limited in-person testing

  • Medical Accuracy: Balanced educational rigor with engaging gameplay and visual storytelling

  • VR Comfort: Designed experiences minimizing simulator sickness through careful locomotion and UI placement

  • Platform Evolution: Maintained compatibility as Meta platform and store requirements evolved post-launch

Outcomes & Impact

Educational Reach:

  • Published on Meta Horizon Store for global accessibility

  • Used in University of Michigan nursing curriculum for student education

  • Showcased at multiple national nursing conferences demonstrating industry recognition

  • Positive faculty feedback validating educational effectiveness and medical accuracy

Technical Achievements:

  • Complete product lifecycle management from concept to post-launch maintenance

  • Cross-platform deployment supporting multiple Quest hardware generations

  • Ongoing maintenance keeping pace with evolving Meta platform standards

  • Production-quality VR experience meeting commercial app store requirements

Skills Demonstrated:

  • Spatial UX design for immersive VR environments

  • Medical education translation into interactive experiences

  • 3D content pipeline from modeling to animation to optimization

  • Agile project management coordinating cross-functional stakeholders

Design Philosophy & Approach

User-Centered Medical Education

This project required balancing multiple competing priorities: medical accuracy, educational efficacy, intuitive interaction design, and VR comfort. My approach centered on making complex medical concepts accessible through progressive disclosure and multi-scale visualization.

Three-Tier Learning Architecture:

  1. Patient Interaction Level: Establishes real-world context through bedside scenarios

  2. Macro Observation Level: Zooms in to show visible physiological changes (extravasation)

  3. Cellular Level: Reveals microscopic biological processes causing tissue damage

This structure allows learners to connect abstract cellular biology with observable clinical symptoms and practical interventions - bridging the gap between theory and practice.

Spatial UI Principles:

Rather than translating 2D UI into VR space, I designed interfaces that respect VR's unique affordances:

  • Instructions appear contextually at natural gaze locations

  • Interactive elements positioned within comfortable reach zones

  • Simple teleportation mechanics to support 3 DOF controllers (Oculus Go)

  • Incorporated accessibility features such as captions and user height adjustment

Accessibility Through Simplicity:

Given the target audience (nursing students, not gamers), I prioritized intuitive interactions requiring minimal VR experience. Clear visual feedback and explicit guidance ensure learners focus on educational content rather than struggling with controls.

Project Challenges & Solutions

Challenge 1: Remote Development During COVID-19

  • Problem: Limited access to user testing with nursing students

  • Solution: Pivoted to intensive faculty feedback sessions, leveraging subject matter experts to validate educational content and usability. Implemented rapid iteration cycles based on faculty input.

Challenge 2: Medical Accuracy vs. Engagement

  • Problem: Balancing educational rigor with engaging, accessible interaction design

  • Solution: Collaborated closely with nursing faculty to identify "need-to-know" vs. "nice-to-know" content. Prioritized critical learning objectives while maintaining narrative flow and visual interest.

Challenge 3: Platform Evolution Post-Launch

  • Problem: Meta Horizon Store requirements and Quest platform standards evolving after initial publication

  • Solution: Established ongoing maintenance workflow monitoring platform updates. Updated application to meet new standards, ensuring continued store availability and hardware compatibility.

Skills Demonstrated

UX/UI Design: Spatial interface design, VR interaction patterns, onboarding systems, instructional design, information architecture

Game Development: Unreal Engine Blueprints, game systems architecture, level design, interactive storytelling, educational game design

3D Art & Technical Art: Environment development, character animation, UV mapping, texturing, asset optimization, performance tuning for mobile VR

Project Leadership: Full lifecycle ownership, agile project management, cross-functional collaboration, stakeholder management, post-launch support

Domain Expertise: Medical education translation, spatial UX for VR, accessibility design, platform-specific optimization

Recognition & Usage

  • Used in: University of Michigan School of Nursing residential curriculum

  • Conference Presentations: Showcased at multiple national nursing conferences

  • Public Availability: Published on Meta Horizon Store for healthcare education community

Links

Meta Horizon Store